Ten Things To Think About When Designing Your iPad App
Like most well-designed things, the magic of an iPad app comes from a union of usefulness, usability and meaning. Games aside, the app must be useful by solving a problem that people actually have through the right set of functionality at the right time. It must be easy to use and, just as importantly, easy to get started using, without a lot of pesky setup and learning steps. And it must hold meaning for the user through visual beauty, an emotional connection, personal insights, etc. In this article, we won’t outline the entire design process for creating an iPad app, but we will explore 10 of the key things to think about when designing your app (and planning the design process).
We’ve excluded tips that have already been mentioned in every single iPad design article ever written (such as, “Invite users to touch by presenting real-world metaphors in a skeuomorphic interface” —look it up!). Instead, we’ll focus on what to really think about when doing design work. By reviewing these considerations in the context of your own application, you can assess whether you’re making good decisions about your design. (read more)
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