Speaking Color

Read it: here, here and here, but definitely watch the movie.

Posted in Amusement, Color Theory, Editorial, Fiddling & Time Wasters, Mad Props, Repost From Cited Source

Kumi Yamashita

New York based Yamashita is a fine artist in love with craft, pattern and everyday materials. The overall effect of the work is one of emergence. There is also the prismatic, spiritual quality of a complex form nested within a simpler one, revealed by a particular perspective or light. Of interest is a portrait of Samuel Beckett. There are many comparisons, not the least of which is Beckett’s desire for personal anonymity and the absence of identifying pronouns on Yamashita’s site. . Check his?/her? work out: here.

Posted in Amusement, Artists & Designers, Design History, Design Theory, Drawing, Mad Props, Persons of Interest, Visual Concepts

Create a 3D Calendar

Sweet idea: directions here!

Posted in Craftiness, Fiddling & Time Wasters, Packaging, Repost From Cited Source, Stuff To Do, Tutorial

Want to be an ISV?

This list is from SecretGeek.net. Take a look around Secret Geek for other helpful info.

Now, on to the list!

  1. Register Domain
  2. Reliable hosting
  3. Website design
  4. Basic Website content
  5. Install traffic monitoring on your site
  6. Create forums, encourage feedback
  7. Maintain a FAQ
  8. Get the best screenshots you can
  9. Configure email for domain
  10. Get payment account
  11. Allow payment from your website
  12. Create a PAD file — portable application description
  13. Register at download sites
  14. Strategy: separate “free” from “professional” products
  15. Get a suitable end user license agreement (EULA) — infact get two!
  16. Auto update strategy
  17. License activation webservice/website
  18. Get a license management database
  19. Build a proper installer
  20. Obfuscate your assemblies
  21. Automate your build+release strategy
  22. Free up enough time/resources for dealing with support/feedback
  23. Shiny, Usable, Helpful
  24. Plan and enact your promotional strategy
  25. Do it all again
Posted in Amusement, Fiddling & Time Wasters, Technical Geekery, Tutorial, User Interface Design, Vocation & Profession

Purpose and Work

How is your job or (job hunt) going? What is your work? What is your purpose? This great article on Brainpickings.org lays out a number of points about purpose and success in the creative life here. Enjoy some choice exerpts below:

“You will build a body of work, but you will also build a body of affection, with the people you’ve helped who’ve helped you back. This is the era of Friends in Low Places. The ones you meet now, who will notice you, challenge you, work with you, and watch your back. Maybe they will be your strength.” -Robert Krulwich

“If you want to make ambitious people waste their time on errands, the way to do it is to bait the hook with prestige. That’s the recipe for getting people to give talks, write forewords, serve on committees, be department heads, and so on. It might be a good rule simply to avoid any prestigious task. If it didn’t suck, they wouldn’t have had to make it prestigious.” -Paul Graham

 

“The most important thing a creative per­son can learn professionally is where to draw the red line that separates what you are willing to do, and what you are not… Art suffers the moment other people start paying for it. The more you need the money, the more people will tell you what to do. The less control you will have. The more bullshit you will have to swallow. The less joy it will bring. Know this and plan accordingly.” -Hugh MacLeod

 

“Work is what we do by the hour. It begins and, if possible, we do it for money. Welding car bodies on an assembly line is work; washing dishes, computing taxes, walking the rounds in a psychiatric ward, picking asparagus — these are work. Labor, on the other hand, sets its own pace. We may get paid for it, but it’s harder to quantify… Writing a poem, raising a child, developing a new calculus, resolving a neurosis, invention in all forms — these are labors.

Work is an intended activity that is accomplished through the will. A labor can be intended but only to the extent of doing the groundwork, or of not doing things that would clearly prevent the labor. Beyond that, labor has its own schedule.

There is no technology, no time-saving device that can alter the rhythms of creative labor. When the worth of labor is expressed in terms of exchange value, therefore, creativity is automatically devalued every time there is an advance in the technology of work.” -Lewis Hyde

Posted in Artists & Designers, Design Ethics, Actions & Impact, Editorial, Persons of Interest, Repost From Cited Source, Vocation & Profession